@inproceedings {sport.2014-ism-short-nvenc,
	title = {Using a Commodity Hardware Video Encoder for Interactive Video Streaming},
	journal = {IEEE International Symposium on Multimedia (ISM 2014)},
	year = {2014},
	publisher = {IEEE},
	type = {Conference},
	abstract = {Over the last years, video streaming has become one of the most dominant Internet services. A trend now is that due to the increased availability of high-speed internet access, multimedia services are becoming more interactive and immersive. Examples of such applications are both cloud gaming and systems where users can interact with high-resolution content. Over the last few years, hardware video encoders have been built into commodity hardware. We evaluate one of these encoders in a scenario where we have individual streams delivered to the end users. Our results show that we can reduce almost half of the CPU time spent on video processing, while also greatly reducing the power consumption on the system. We also compare the visual video quality and the frame size of the hardware based encoder, and we find no significant difference compared to a software based approach.},
	author = {Martin Alexander {Wilhelmsen} and H{\r a}kon Kvale {Stensland} and Vamsidhar Reddy {Gaddam} and Mortensen, Asgeir and Langseth, Ragnar and Griwodz, Carsten and Halvorsen, P{\r a}l}
}
