@inproceedings {Simula.ND.187,
	title = {Dragon Kill Points: Loot Distribution in Massive Multiplayer Online Role Playing Games},
	journal = {Proceedings of the 7th ACM SIGCOMM workshop on Network and system support for games (NetGames 2008)},
	year = {2008},
	month = {October},
	pages = {100-101},
	publisher = {Association for Computing Machinery (ACM)},
	type = {Workshop},
	abstract = {One of the major reasons for playing Massive Multiplayer Online Role Playing Games (MMORPGs) is the possibility to show off your abilities to other players. The more rare your equipment is, the higher is the show off value of your character. And because rare items are hard to find cooperation between several players is often required. This introduces a conflict between the players, and a way to distribute loot is necessary. We introduce the problem of loot distribution in MMORPG, and we suggest and give a preliminary evaluation of a new and improved Dragon Kill Points system.},
	isbn = {978-1-60558-132-3},
	author = {Ernst Gunnar {Gran} and Reinemo, Sven-Arne},
	editor = {Claypool, Mark}
}
