@inproceedings {23432,
	title = {Playing Around the Eye Tracker - A Serious Game Based Dataset},
	journal = {Second International Workshop on Gamification for Information Retrieval (GamifIR{\textquoteright}15) },
	year = {2015},
	month = {03/2015},
	publisher = {CEUR Workshop Proceedings},
	address = {Vienna, Austria},
	abstract = {In this paper we present a dataset of visual saliency segments\&nbsp;associated to social images, collected through a mobile game\&nbsp;in conjunction with a crowdsourcing campaign. Our data\&nbsp;are collected in the game itself, where players guess what\&nbsp;is depicted in a gradually uncovered image. The game mechanics\&nbsp;allow us to collect information about which image\&nbsp;segments are required by the user to correctly recover the\&nbsp;image content. The provided dataset can be applied to both,\&nbsp;computer vision and image retrieval algorithms, and it aims\&nbsp;to contribute to the understanding of human visual perception\&nbsp;and attention. Moreover, the end objective is to test the\&nbsp;game as a potential substitute to professional eye tracking\&nbsp;systems.},
	author = {Riegler, Michael and Eg, Ragnhild and Calvet, Lilian and Halvorsen, P{\r a}l and Griwodz, Carsten}
}
