@inproceedings {26274,
	title = {GameStory Task at MediaEval 2018},
	journal = {Proceeding of the MediaEval Benchmarking Initiative for Multimedia Evaluation},
	year = {2018},
	month = {10/2018},
	publisher = {CEUR Workshop Proceedings},
	abstract = {That video games have reached the masses is well known. Moreover, game streaming and watching other people play video games is a phenomenon that has outgrown its small beginnings. Game video streams, be it live or recorded, are viewed by millions. E-sports is the result of organized leagues and tournaments in which players can compete in controlled environments and viewers can experience the matches, discuss and criticize, just like in physical sports. In the GameStory task, taking place the first time in 2018, we approach the game streaming and e-sports phenomena from a multimedia research side. We focus on the task of summarizing matches using a specific relevant game,\&nbsp;Counter-Strike: Global Offensive, as a case study. With the help of ZNIPE.tv, we provide a data set of high quality data and meta data from competitive tournaments and aim to foster research in the area of e-sports and game streaming.},
	author = {Lux, Mathias and Riegler, Michael and Dang-Nguyen, Duc-Tien and Larson, Marcus and Potthast, Martin and Halvorsen, P{\r a}l}
}
