@inproceedings {Simula.ND.391,
	title = {DAVVI: a Prototype for the Next Generation Multimedia Entertainment Platform},
	journal = {ACM Multimedia Conference},
	year = {2009},
	note = {Demo paper.},
	month = {October},
	pages = {989-990},
	publisher = {ACM},
	type = {Conference},
	abstract = {In this demo, we present DAVVI, a prototype of the next generation multimedia entertainment platform. It delivers multi-quality video content in a torrent-similar way like known systems from Move Networks, Microsoft and Apple do. However, it also provides a brand new, personalized user experience. Through applied search, personalization and recommendation technologies, end-users can efficiently search and retrieve highlights and combine arbitrary events in a customized manner using drag and drop. The created playlists of video segments are then delivered back to the system to improve future search and recommendation results. Here, we demonstrate this system using \mbox{a soccer example.}},
	isbn = {978-1-60558-608-3},
	author = {Johansen, Dag and Johansen, H{\r a}vard and Aarflot, Tjalve and Hurley, Joseph and Kvalnes, {\r A}ge and Gurrin, Cathal and Sav, Sorin and Olstad, Bj{\o}rn and Aaberg, Erik and Endestad, Tore and Riiser, Haakon and Griwodz, Carsten and Halvorsen, P{\r a}l},
	editor = {Gao, Wen and Rui, Yong and Hanjalic, Alan and Xu, Changsheng and Steinbach, Eckehard and Abdulmotaleb El {Saddik} and Zhou, Michelle}
}
@inproceedings {Simula.ND.371,
	title = {Video Streaming Into Virtual Worlds: the Effects of Virtual Screen Distance and Angle on Perceived Quality},
	journal = {ACM Multimedia Conference},
	year = {2009},
	note = {Short paper.},
	month = {October},
	pages = {885-888},
	publisher = {ACM},
	type = {Conference},
	abstract = {There is an increasing trend to include streamed video data in 3D environments. Such environments allow potentially several concurrently visible videos on a single display device, and consequently, network and processing bottlenecks. As a first step towards an avoidance of such problems, we have performed subjective assessments using a 3D application prototype to determine how positioning of video in the 3D environment influences the user perception of reduced quality videos. Using video clips from several genres, we have compared the influence of various ways to reduce video quality and users{\textquoteright} perception of degraded quality. We evaluated the influence of distance and angle of the placement.},
	isbn = {978-1-60558-608-3},
	doi = {10.1145/1631272.1631439},
	author = {Ni, Pengpeng and Gaarder, Fredrik and Griwodz, Carsten and Halvorsen, P{\r a}l},
	editor = {Gao, Wen and Rui, Yong and Hanjalic, Alan and Xu, Changsheng and Steinbach, Eckehard and Abdulmotaleb El {Saddik} and Zhou, Michelle}
}
