@article {25270,
	title = {Third Life Project},
	journal = {Fresh Perspective},
	number = {6},
	year = {2017},
	month = {03/2017},
	pages = {41-47},
	publisher = {IETM - International network for contemporary performing arts},
	address = {Brussels, Belgium},
	abstract = {The Third Life Project told us three lessons:Staging a real-time video game in a theatrical performance brings up for question and re-examination what is tangible and actual and what is immaterial and abstract.Interactions in virtual environments that are grounded also in physical world enhance intuition of both performers and spectators.Regular online video conferencing meetings afford numerous opportunities to establish the trust and reciprocal understanding, and the respect for different goals, practices, expertise and rhythms of work that are all together necessary for a rewarding interdisciplinary collaboration.\&nbsp;},
	isbn = {978-2-930897-13-4},
	url = {https://www.ietm.org/en/system/files/publications/ietm_fp_mixed-reality_march2017_1.pdf},
	author = {Loviska, Milan and Krause, Otto and Griwodz, Carsten and Herman A. {Engelbrecht} and Schiele, Gregor}
}
@inproceedings {24962,
	title = {Immersed gaming in Minecraft},
	journal = {The 7th ACM International Conference on Multimedia System (MMSys 2016)},
	year = {2016},
	publisher = {ACM},
	abstract = {This demonstration will showcase mixed reality technologies that we developed for a series of public art performances in Vienna in October 2015 in a collaboration of performance artists and researchers. The focus of the demonstration is on natural interaction techniques that can be used intuitively to control an avatar in a virtual 3D world. We combine virtual reality devices with optical location tracking, hand gesture recognition and smart devices. Conference attendees will be able to walk around in a Minecraft world by physically moving in the real world and to perform actions on virtual world items using hand gestures. They can also test our initial system for shared avatar control, in which a user in the real world cooperates with a user in the virtual world. Finally, attendees will have the opportunity to give us feedback about their experience with our system.},
	doi = {10.1145/2910017.2910632},
	author = {Loviska, Milan and Krause, Otto and Herman A. {Engelbrecht} and Jason B. {Nel} and Schiele, Gregor and Burger, Alwyn and Schmei{\ss}er, Stephan and Cichiwskyj, Christopher and Calvet, Lilian and Griwodz, Carsten and Halvorsen, P{\r a}l}
}
