@inproceedings {Simula.simula.1118,
	title = {A Parallel 3D Front Propagation Algorithm for Simulation of Geological Folding on GPUs},
	journal = {EAGE 74th Conference \& Exhibition, Copenhagen},
	year = {2012},
	month = {June},
	publisher = {EAGE},
	type = {Conference},
	abstract = {A 3D front propagation algorithm for the simulation of geological folding is presented. The algorithm is implemented on multicore and GPU architectures. Numerical experiments based on OpenMP show an almost perfect scaling. Using the automatic code translator Mint, Cuda code is created from seqential C code. On a GPU the Cuda code runs 67-95 times faster than sequential code, and allows 3D grids to be computed at interactive times.},
	keywords = {Conference},
	author = {Gillberg, Tor and Hjelle, {\O}yvind and Are Magnus {Bruaset}},
	editor = {Eage, }
}
@inproceedings {Simula.SC.11,
	title = {Earth Modelling Using Distance Fields Derived by Fast Marching},
	journal = {EAGE 69th Conference \& Exhibition, London},
	year = {2007},
	note = {Extended abstract},
	type = {Annual},
	abstract = {A fast methodology to distribute properties of any geological complexity in 2D and 3D space is presented. The method uses combinations of distance-fields (and other attributes) derived by Fast Marching Level Set techniques from simpler geometries in 2D and 3D to populate space with relevant physical properties. The paper presents how the methodology works for different geometries and the result of applying combined distance fields to describe realistic and complicated geological situations.},
	doi = {10.3997/2214-4609.201401555},
	author = {Steen Agerlin {Petersen} and Hjelle, {\O}yvind and Susanne Lund {Jensen}},
	editor = {Eage, }
}
