@inproceedings {27106,
	title = {GameStory Task at MediaEval 2019},
	journal = {Proceedings of MediaEval 2019},
	year = {2019},
	month = {10/2019},
	publisher = {CEUR Workshop Proceedings (CEUR-WS.org)},
	abstract = {Game video streams are watched by millions, so that, meanwhile, one can make a living from broadcasting and commenting video games, whereas some have become professional e-sports athletes. E-sports leagues and tournaments have emerged worldwide, where players compete in controlled environments, streaming the matches online, and allowing the audience to discuss and criticize the game- play. In the GameStory task, held for the second time at MediaEval, we foster research into this exciting domain. Our focus is on an- alyzing and summarizing video game streams. With the help of\&nbsp;ZNIPE.tv, we compiled a high-quality dataset of a\&nbsp;Counter-Strike: Global Offensive\&nbsp;tournament alongside ground truth labels for two analysis tasks, forming a basis for summarization.},
	author = {Lux, Mathias and Riegler, Michael and Dang-Nguyen, Duc-Tien and Pirker, Johanna and Potthast, Martin and Halvorsen, P{\r a}l}
}
