Export 5 results:
Filters: Author is Saman Zadtootaghaj  [Clear All Filters]
2020
S. Schmidt, B. Naderi, S. S. Sabet and S. Zadtootaghaj. Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach In 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX), Edited by S. Moller. IEEE, 2020.
S. S. Sabet, S. Schmidt and S. Zadtootaghaj. Delay Sensitivity Classification of Cloud Gaming Content In International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE'20), Edited by C. Griwodz and S. Moller. New York, NY, USA: Association for Computing Machinery, 2020.
S. S. Sabet, S. Schmidt, S. Zadtootaghaj, C. Griwodz and S. Moller. A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience In ACM Multimedia Systems Conference 2020 (MMSys 2020). New York, NY, USA: ACM, 2020.
S. Zadtootaghaj, S. Schmidt and S. S. Sabet. Quality Estimation Models for Gaming Video Streaming Services Using Perceptual Video Quality Dimensions In ACM Multimedia Systems Conference 2020 (MMSys 2020), Edited by C. Griwodz and S. Moller. New York, NY, USA: Association for Computing Machinery (ACM), 2020.
S. S. Sabet. Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games In 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX), Edited by S. Schmidt, S. Zadtootaghaj, C. Griwodz and S. Moller. IEEE, 2020.