| Authors | A. Petlund |
| Title | TCP Thin-Stream Modifications: Reduced Latency for Interactive Applications |
| Afilliation | Communication Systems, Communication Systems |
| Status | Published |
| Publication Type | Journal Article |
| Year of Publication | 2012 |
| Journal | Linux Journal |
| Volume | 219 |
| Number | ISSN 1075-3583 |
| Pagination | 82-91 |
| Date Published | July |
| Abstract | Are you tired of having to wait for seconds for your networked real-time application to respond? Did you know that Linux has recently added mechanisms that will help reduce the latency? If you use Linux for VNC, SSH, VoIP or on-line games, you should read this article. Two little-known TCP modifications can reduce latency by several seconds in cases where retransmissions are needed to recover lost data. In this article, I introduce these new techniques that can be enabled per stream or machine-wide without any modifications to the application. I show how these modifications have improved maximum latencies by several seconds in Age of Conan, an MMORPG game by Funcom. |
| Citation Key | LJ-219-Jul-2012 |