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Filters: 1 is biblio_type:Poster and Author is Mark Claypool [Reset Search]
Filters: 1 is biblio_type:Poster and Author is Mark Claypool [Reset Search]
Network Traffic From Anarchy Online: Analysis, Statistics and Applications In Proceedings of the 2012 Multimedia Systems Conference, Edited by M. Claypool. The Association for Computing Machinery, 2012.
Simula.simula.1162.pdf (370.08 KB)
Dragon Kill Points: Loot Distribution in Massive Multiplayer Online Role Playing Games In Proceedings of the 7th ACM SIGCOMM workshop on Network and system support for games (NetGames 2008), Edited by M. Claypool. Association for Computing Machinery (ACM), 2008.
Simula.ND.187.pdf (94.46 KB)
Improving Application Layer Latency for Reliable Thin-Stream Game Traffic In Netgames, Worcester, Ma. US, 2008, Edited by M. Claypool. Association for Computing Machinery (ACM), 2008.
Simula.ND.185.pdf (138.27 KB)
Latency Reduction by Dynamic Core Selection and Partial Migration of Game State In Proceedings of Workshop on Network and Systems Support for Games (NetGames), Edited by M. Claypool. ACM, 2008.
Simula.ND.225.pdf (360.53 KB)
Evaluating Dead Reckoning Variations With a Multi-Player Game Simulator In Network and Operating System Support for Digital Audio and Video (NOSSDAV 2006), Edited by B. N. Levine and M. Claypool. ACM Press, 2006.
The Fun of Using TCP for an MMORPG In Network and Operating System Support for Digital Audio and Video (NOSSDAV 2006), Edited by B. N. Levine and M. Claypool. ACM Press, 2006.
Griwodz.2006.1.pdf (204.04 KB)