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Cheat Detection Processing: a GPU Versus CPU Comparison In Workshop on Network and Systems Support for Games (NetGames 2010), Edited by A. Cheok, J. Huang and Y. Ishibashi. ACM IEEE, 2010.
Simula.simula.26.pdf (199.42 KB)
Applicability of Group Communication for Increased Scalability in MMOGs In Network & System Support for Games (NetGames 2006), Edited by A. D. Cheok, Y. Ishibashi, S. Natkin and K. Yasumoto. Fifth ed. ACM Press, 2006.
Vik.2006.1.pdf (382.46 KB)
Consistency Requirements in Multiplayer Online Games In Network & System Support for Games (NetGames 2006), Edited by A. D. Cheok, Y. Ishibashi, S. Natkin and K. Yasumoto. ACM Press, 2006.
Palant.2006.2.pdf (121.18 KB)